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[脚本示例] 传奇一条龙开区车候辕匠神脚本司徒

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online_admin 发表于 2020-12-28 02:38:33 | 显示全部楼层 |阅读模式
[@main]   \  \
  鸿蒙首饰:鸿蒙·盔,鸿蒙·之心,鸿蒙·手,鸿蒙·镯,鸿蒙·靴,鸿蒙·带\
  灵气值注满后会随机出现属性!,\
  注满后出现的属性不满意可以继续注入\  \  \
  \                  \ \
  ;\              
  [@开始锻造]
  此功能暂未开放!
  [@重铸]
  放入一个我打造出的首饰!\
  \
  \
  \
  \       \
  \
  \                \ \ \
  \                       
  [@ItemIntoBox2]
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\八转装备.txt
  #ACT
  GOTO @这个可以重铸
  BREAK
  #ELSEACT
  MESSAGEBOX  \ \你放置的物品不能重铸!
  ReturnBoxItem 2
  BREAK
  [@这个可以重铸]
  #IF
  EQUAL  
  #ACT
  ;MESSAGEBOX  \ \你放置的物品还没有铸造,铸造后不满意在重铸!
  BREAK
  #ELSEACT
  MOV S40
  MOV S41 200000
  MOV S42 199999
  GOTO @重铸
  BREAK
  [@ItemIntoBox3]
  #IF
  EQUAL  鸿蒙灵气
  #ACT
  GOTO @重铸
  BREAK
  #ELSEACT
  ReturnBoxItem 3
  MESSAGEBOX  \ \请放置[鸿蒙灵气]!
  BREAK
  [@确定锻造]
  #ACT
  SetUpgradeItem 2
  #IF
  CheckBoxItemCount 3
  EQUAL  
  EQUAL  鸿蒙灵气
  CheckContainsText  
  CheckContainsText  鸿蒙灵气
  #act
  GOTO @A铸造A
  #ELSEACT
  MESSAGEBOX  \ \请放置好[鸿蒙灵气]后点击升级!
  ReturnBoxItem 3
  BREAK
  [@A铸造A]
  #IF
  CHECKGAMEGOLD >
  #act
  DELBOXITEM 3
  GOTO @铸造升级
  BREAK
  #ELSEACT
  ReturnBoxItem 2
  ReturnBoxItem 3
  MESSAGEBOX 请放入对应的物品,需要元宝个!
  BREAK
  [@铸造升级]
  #ACT
  GAMEGOLD -
  CHANGECUSTOMITEMTEXT -1 --::[铸]
  CHANGECUSTOMITEMTEXTCOLOR -1 251
  CHANGECUSTOMITEMVALUE -1 4 = 0
  CHANGECUSTOMITEMVALUE -1 5 = 0
  CHANGECUSTOMITEMVALUE -1 6 = 0
  MOVR S3 10
  MOVR S4 10
  MOVR S5 10
  CHANGECUSTOMITEMABIL -1 4 1 3
  CHANGECUSTOMITEMABIL -1 5 1 4
  CHANGECUSTOMITEMABIL -1 6 1 5
  CHANGECUSTOMITEMABIL -1 4 3 0
  CHANGECUSTOMITEMABIL -1 5 3 0
  CHANGECUSTOMITEMABIL -1 6 3 0
  CHANGECUSTOMITEMABIL -1 4 2 1
  CHANGECUSTOMITEMABIL -1 5 2 2
  CHANGECUSTOMITEMABIL -1 6 2 3
  CHANGECUSTOMITEMABIL -1 4 0 253
  CHANGECUSTOMITEMABIL -1 5 0 253
  CHANGECUSTOMITEMABIL -1 6 0 253
  CHANGECUSTOMITEMVALUE -1 4 =
  CHANGECUSTOMITEMVALUE -1 5 =
  CHANGECUSTOMITEMVALUE -1 6 =
  UpDateBoxItem 3
  UpDateBoxItem 2
  ReturnBoxItem 2
  break
  [@灵饰]
  \                    首饰注入灵气系统\
  \                              \
  \       \
  \                    \
  \                                                     \
  \                                                     \ \
  \\
  \\ \
  \
  \
  
  [@ItemIntoBox0]
  #IF
  EQUAL  鸿蒙·盔
  #ACT
  MOV S40
  MOV S41 50000
  MOV S42 49999
  MOVR S45 10
  MOVR S46 10
  MOVR S52 10
  MOV S51 头盔
  BREAK
  #IF
  EQUAL  鸿蒙·战链
  #ACT
  MOV S40
  MOV S41 50000
  MOV S42 49999
  MOVR S52 10
  MOV S51 项链
  BREAK
  #IF
  EQUAL  鸿蒙·之心
  #ACT
  MOV S40
  MOV S41 50000
  MOV S42 49999
  MOVR S52 30
  MOV S51 勋章
  BREAK
  #IF
  EQUAL  鸿蒙·手
  #ACT
  MOV S40
  MOV S41 50000
  MOV S42 49999
  MOVR S52 20
  MOV S51 手镯
  BREAK
  #IF
  EQUAL  鸿蒙·镯
  #ACT
  MOV S40
  MOV S41 50000
  MOV S42 49999
  MOVR S52 20
  MOV S51 手镯
  BREAK
  #IF
  EQUAL  鸿蒙·靴
  #ACT
  MOV S40
  MOV S41 50000
  MOV S42 49999
  MOVR S45 3
  MOVR S46 3
  MOVR S52 3
  MOV S51 靴子
  BREAK
  #IF
  EQUAL  鸿蒙·带
  #ACT
  MOV S40
  MOV S41 50000
  MOV S42 49999
  MOVR S45 3
  MOVR S46 3
  MOVR S52 3
  MOV S51 腰带
  BREAK
  #IF
  EQUAL  鸿蒙·佩
  #ACT
  MOV S40
  MOV S41 50000
  MOV S42 49999
  MOVR S52 5
  MOV S51 配饰
  BREAK
  #ELSEACT
  ReturnBoxItem 0
  MESSAGEBOX  \ \你放置的物品不能吸收灵气!
  BREAK
  [@ItemIntoBox1]
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\五转装备.txt
  #ACT
  MOV S43
  MOV S44 18
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\残武器.txt
  #ACT
  MOV S43
  MOV S44 88
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\成品武器.txt
  #ACT
  MOV S43
  MOV S44 588
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\上古残武器.txt
  #ACT
  MOV S43
  MOV S44 288
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\上古成品武器.txt
  #ACT
  MOV S43
  MOV S44 2880
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\起源残武器.txt
  #ACT
  MOV S43
  MOV S44 1888
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\起源成品武器.txt
  #ACT
  MOV S43
  MOV S44 3880
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\六转装备.txt
  #ACT
  MOV S43
  MOV S44 88
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\七转装备.txt
  #ACT
  MOV S43
  MOV S44 488
  BREAK
  #IF
  CheckContainsTextList ..\QuestDiary\装备碎片系统\八转装备.txt
  #ACT
  MOV S43
  MOV S44 888
  BREAK
  #ELSEACT
  ReturnBoxItem 1
  MESSAGEBOX  \ \你放置的物品不能提取灵气!
  BREAK
  [@灵气注入]
  #ACT
  SetUpgradeItem 0
  #IF
  CHECKGAMEGOLD >
  EQUAL  
  EQUAL  
  CheckContainsText  
  CheckContainsText  
  #act
  DELBOXITEM 1
  GOTO @灵气升级
  BREAK
  #ELSEACT
  ReturnBoxItem 0
  ReturnBoxItem 1
  MESSAGEBOX 请放入对应的物品,需要元宝个!
  BREAK
  [@灵气升级]
  #ACT
  GAMEGOLD -
  CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1
  CHANGECUSTOMITEMPROGRESSBAR -1 0 1 灵气值:
  CHANGECUSTOMITEMPROGRESSBAR -1 0 2 69
  CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2
  CHANGECUSTOMITEMPROGRESSBAR -1 0 3 19
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10000
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 +
  UpDateBoxItem 0
  GOTO @
  break
  [@头盔]
  #IF
  CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 9999
  #ACT
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0
  CHANGECUSTOMITEMABIL -1 7 1 3
  CHANGECUSTOMITEMABIL -1 8 1 4
  CHANGECUSTOMITEMABIL -1 9 1 5
  CHANGECUSTOMITEMABIL -1 7 3 1
  CHANGECUSTOMITEMABIL -1 8 3 1
  CHANGECUSTOMITEMABIL -1 9 3 1
  CHANGECUSTOMITEMABIL -1 7 2 4
  CHANGECUSTOMITEMABIL -1 8 2 5
  CHANGECUSTOMITEMABIL -1 9 2 6
  CHANGECUSTOMITEMABIL -1 7 0 253
  CHANGECUSTOMITEMABIL -1 8 0 253
  CHANGECUSTOMITEMABIL -1 9 0 253
  CHANGECUSTOMITEMVALUE -1 7 =
  CHANGECUSTOMITEMVALUE -1 8 =
  CHANGECUSTOMITEMVALUE -1 9 =
  UpDateBoxItem 0
  ReturnBoxItem 0
  break
  [@项链]
  #IF
  CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 9999
  #ACT
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0
  SetNewItemValue -1 1 =
  UpDateBoxItem 0
  ReturnBoxItem 0
  break
  [@勋章]
  #IF
  CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 9999
  #ACT
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0
  SetNewItemValue -1 7 =
  UpDateBoxItem 0
  ReturnBoxItem 0
  break
  [@手镯]
  #IF
  CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 9999
  #ACT
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0
  SetNewItemValue -1 7 =
  UpDateBoxItem 0
  ReturnBoxItem 0
  break
  [@靴子]
  #IF
  CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 9999
  #ACT
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0
  CHANGECUSTOMITEMABIL -1 7 1 3
  CHANGECUSTOMITEMABIL -1 8 1 4
  CHANGECUSTOMITEMABIL -1 9 1 5
  CHANGECUSTOMITEMABIL -1 7 3 1
  CHANGECUSTOMITEMABIL -1 8 3 1
  CHANGECUSTOMITEMABIL -1 9 3 1
  CHANGECUSTOMITEMABIL -1 7 2 7
  CHANGECUSTOMITEMABIL -1 8 2 8
  CHANGECUSTOMITEMABIL -1 9 2 9
  CHANGECUSTOMITEMABIL -1 7 0 253
  CHANGECUSTOMITEMABIL -1 8 0 253
  CHANGECUSTOMITEMABIL -1 9 0 253
  CHANGECUSTOMITEMVALUE -1 7 =
  CHANGECUSTOMITEMVALUE -1 8 =
  CHANGECUSTOMITEMVALUE -1 9 =
  UpDateBoxItem 0
  ReturnBoxItem 0
  break
  [@腰带]
  #IF
  CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 9999
  #ACT
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0
  CHANGECUSTOMITEMABIL -1 7 1 3
  CHANGECUSTOMITEMABIL -1 8 1 4
  CHANGECUSTOMITEMABIL -1 9 1 5
  CHANGECUSTOMITEMABIL -1 7 3 1
  CHANGECUSTOMITEMABIL -1 8 3 1
  CHANGECUSTOMITEMABIL -1 9 3 1
  CHANGECUSTOMITEMABIL -1 7 2 7
  CHANGECUSTOMITEMABIL -1 8 2 8
  CHANGECUSTOMITEMABIL -1 9 2 9
  CHANGECUSTOMITEMABIL -1 7 0 253
  CHANGECUSTOMITEMABIL -1 8 0 253
  CHANGECUSTOMITEMABIL -1 9 0 253
  CHANGECUSTOMITEMVALUE -1 7 =
  CHANGECUSTOMITEMVALUE -1 8 =
  CHANGECUSTOMITEMVALUE -1 9 =
  UpDateBoxItem 0
  ReturnBoxItem 0
  break
  [@配饰]
  #IF
  CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 > 9999
  #ACT
  CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0
  SetNewItemValue -1 0 =
  SetNewItemValue -1 1 =
  UpDateBoxItem 0
  ReturnBoxItem 0
  break

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